Quick facts
| Item | Detail |
|---|---|
| Trophies / achievements | 18 |
| PS5 | 8 Gold, 10 Silver, no Platinum |
| Xbox / PC | 1,000 Gamerscore |
| Minimum playthroughs | 2 (one on Realism) |
| Estimated completion | About 15 hours |
| Missable trophies | None; mission select covers everything |
The list is campaign-only. Multiplayer and DMZ do not add trophies.
All 18 trophies
| Trophy | Type | Requirement |
|---|---|---|
| Skeet Shooting | Silver | Mayhem: kill 10 paratroopers before they land |
| No Stone Unturned | Silver | Following Orders: collect all contraband and notes |
| No Harm Done | Silver | Following Orders: find the defector without hurting civilians |
| Bullet Train | Silver | Hired Gun: kill 50 enemies while on the train cars |
| Raining Thunder | Silver | Losing Ground: kill 15 enemies with 3 mortar rounds |
| Revenge | Silver | Assassins: kill every enemy after Shin dies on Hardened+ |
| Incoming! | Silver | Stranded: destroy every SAM Site vehicle reinforcement |
| Long Shot | Silver | Counter Attack: snipe all 4 mortar operators |
| Never Forgotten | Silver | Escape: recover Gaz's dog tags from the safe |
| Trench Broom | Silver | Entrenched: kill 15 enemies with a shotgun before the target building |
| Safety's On | Gold | Out in the Cold: clear the kitchen without firing on Hardened+ |
| Can't Touch This | Gold | Veteran+: beat Makarov in the alley without getting hit |
| Pacifist | Gold | Assassins: finish with only one kill |
| Time to Crate | Gold | Stranded: open all 26 yellow supply crates |
| Scavenger | Gold | Stranded: repair all 4 pieces of gear at Base Camp |
| Noteworthy | Gold | Read 50 different notes |
| Hold the Line | Gold | Complete the campaign on any difficulty |
| Was It Worth It? | Gold | Complete the campaign on Realism |
Roadmap
1. Play the campaign on a comfortable difficulty. Pick up mission-specific trophies as you go, especially in Following Orders, Assassins and Stranded. 2. Use mission select for cleanup. Nothing is permanently missable. Replay Following Orders for No Stone Unturned, Escape for Never Forgotten, and Assassins twice for Revenge and Pacifist. 3. Do the Stranded sweep. Time to Crate, Scavenger, Noteworthy and Incoming! all live in this mission. Bring the safe codes so you can open every container and bunker. 4. Start the Realism run. Realism removes the HUD and turns on friendly fire. Finish it for Was It Worth It?. 5. Adjust difficulty for individual challenges. Safety's On and Can't Touch This only require Hardened or Veteran for the specific section. You can lower the difficulty before and after.
The trophies that cause trouble
Time to Crate is the biggest time sink: 26 yellow supply crates in one open mission. Several are behind locked containers and bunkers, so the codes matter.
Noteworthy requires 50 different notes, and only the 58 notes in Stranded count. If you rush the story, you will not get it.
Pacifist and Revenge cannot be earned in the same run. Pacifist wants one kill; Revenge wants every enemy after Shin dies on Hardened or higher.
Can't Touch This is a clean fight, not a damage race. If you get hit, reload the checkpoint and try again.
Was It Worth It? is the long one. Realism is not just a damage slider; no HUD changes how you navigate and identify targets.
What to read next
- All 13 safe codes — required for the Stranded and Escape trophies.
- All 16 campaign missions — mission order and rewards.
- MW4 campaign guide — difficulty unlocks, length and collectibles.
FAQ
How many trophies does MW4 have?
18 campaign trophies and achievements. There is no Platinum on PS5; Xbox and PC total 1,000 Gamerscore.
How long does 100% take?
About 15 hours, including one full campaign run and one Realism run.
Are any trophies missable?
No. Mission select lets you replay any chapter, so you can clean up after the story.
Does multiplayer or DMZ have trophies?
No. The list is campaign-only.